Gone are the short but sweet levels of the original and are now replaced with longer levels stuffed full of checkpoints that remove some of the challenge. This is all made worse by the uninspired procedurally generated levels. You can only go left through the levels unless the game randomly decides you can go left. It plays as well as an auto-runner should with responsive controls and precise timings required, but gets old really quick. Meat Boy is now also able to attack enemies by pressing the jump button mid-air or sliding towards them. As an auto-runner it’s decent, with basic controls only being able to jump and slide your way through the levels. In fact, I still do and many other fans of the original will be divided by this decision. Super Meat Boy is now a procedurally generated auto-runner.īooting into the game I had very mixed feeling. Although, the changes to the core gameplay and structure are disappointing and make for an underwhelming return of a platformer I once loved. The same brilliant end-level replay that shows your successful run whilst also showing dozens of your own failures is still a great feature. Even from the moment you start the game, Forever does not let up on the difficulty and I love it. As you would expect, Super Meat Boy Forever is unforgivingly punishing, with deaths reaching up into the thousands by the time you are done with it.
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